Games to strengthen your knowledge of Maths
For Math, games can also be applied at the end of lessons to reinforce students’ knowledge. So what is the right game for the old math test? Let’s find out with Toplist!
- Game “Transmission”
How to play: The teacher asks a certain calculation (addition, subtraction, multiplication, division related to the previous lesson range) and then only one student answers. This friend finished answering, asked again (same as above) and only one other person answered. Continue but do so until the teacher gives the order to stop. Those who are assigned must answer quickly. If you answer incorrectly, you will be fined.
- Who has the most points game?
2 potted plants numbered 1, 2
Some flowers are made of hard colored paper, the front is white with calculations on it
Time tracking watch
Select the top 3 students in the class as judges and secretaries
How to play: Divide the class into 2 teams, when hearing the “start” signal, each team in turn sends people to pick flowers on the teacher’s table, the player has the task of quickly doing the calculation written on the flower, then putting the flower on their tree. your team. When this person finished putting flowers on the tree, it was another person’s turn. Keep doing this until the 2 minutes are up. After the teacher shouted the time was up, the 2 teams each sent a representative to read each calculation on their tree in turn and show the flower to the whole class. The examiner evaluates and the secretary records the results.
Note: Calculations must be related to previous exercises
- Game Bees looking for pistil
2 5-petal flowers, each flower one color, on each petal write the following numbers, the back is attached with a magnet
10 Bees on their body write calculations, the back has a magnet attached
How to play:
Choose 2 teams, each team has 4 students
The teacher divides the board into 2, attaching each side of the board with a flower and 5 Bees, below in no order, and at the same time introduces the game.
She has 2 flowers on the petals that are the results of calculations, and the Bees carry calculations to find their results. But the Bees don’t know how to find it, they want to ask you for help, can you help?
2 teams line up. When you hear the “start” signal, one by one you connect the calculations with the appropriate numbers. The first friend finishes the first calculation, gives the second friend chalk to join, and so on until all the calculations are connected. Within 2 minute, the team that connects correctly and faster is the winner.
- Game “Where is wrong? How to fix it?”
Preparation: The teacher should prepare some Math problems with incorrect solutions in some steps on the auxiliary board (so the wrong placement is the mistake that students often make when doing this type of test).
How to play:
- The teacher puts the problems with solutions as mentioned above on the main board (depending on the appropriate time of the lesson).
- Teams will discuss for a few minutes to find out where the problem is, and come up with a plan to correct it.
- The team that finds and has the fastest correcting plan will present the answer, if it is not correct, the following teams have the right to ask for an answer, when the answer is correct, then the game will stop.
- The teacher asks the teams with the correct answer to point out the cause of the mistake so that it can be emphasized to help the whole class learn from it.
- The winning team is the team that quickly finds the mistakes, points out the reasons for the mistakes, and corrects them.
The game consolidates knowledge in the subject Practice words and sentences.
Game: See who misses the most
Purpose: Teachers can apply it to the review exercises to consolidate the knowledge learned in the subject Practice words and sentences.
- Consolidate and deepen knowledge about the effect of commas.
- Practice concentration and attention.
- Practice higher-order thinking skills such as analysis-synthesis
The cover set includes 3 cards with the letters A, B, C (each card corresponds to 1 color) corresponding to the effects of commas:
- A: Separating parts with the same function in a sentence.
- B: Separation of adverbs from subject and predicate.
- C: Separate clauses in a compound sentence.
Some flashcards record sentences students need to analyze
How to play:
- The teacher divides students into teams to play in rows of tables and gives each student a set of word cards.
- When the teacher reads and pastes a sentence card to analyze the effect of commas on the board, students must choose a corresponding card to hold up.
- After each turn, the teacher or a student appointed as a referee will count the number of correct answers on each team.
- After the game is over, the teacher will count the number of students who got it right in each game. The winning team will be the team with the most correct answers, that team wins.
The game strengthens knowledge of science, health, ethics, ….
Game: Magic crossword
The teacher gives a crossword consisting of 15 horizontal crosswords and one vertical crossword (this can vary depending on the teacher). Each horizontal crossword is a content of knowledge learned and accompanied by suggestions.
Each participating group must wave a flag to win the right to answer.
The group that answers quickly and correctly will score 10 points.
The group that answers incorrectly will give the right to answer to another group.
The group that finds the vertical line gets 20 points.
The game will end when the vertical crossword is guessed.
The group that scores the most points is the winner.
The teacher summarizes the scores and gives praise or presents to the winning group.
Games to strengthen knowledge in teaching spelling
- Game: Transmit word catch
Practice correct writing skills of some words with question sound or fall sound, combined with consolidating and expanding vocabulary through exercises in spelling, sound, and rhyme
Practice quick reflexes when recognizing correct or incorrect spelling (question bar / fall bar).
Divide the class into 3 groups, each group send 10 students to participate.
The class board records the group’s results.
The teacher is the referee with the rest of the students.
How to play:
Groups participate in the game, one group finished playing, then another group.
The playing group stands in a circle, the referee stands in the middle of that circle.
The referee first “ignites the news” by reading aloud a word that has a question sound or a falling sound. then point to any student, this student must shout “ask”, if the spoken word has a question sound, shout “fall” if the spoken word has a fall sound. If the student chants correctly, he or she will have the right to say a word with a question or fall bar different from the word the referee shouted and then appoint another student to say the correct word. And so on until all the students in the circle are “messed up” to chant, then the group stops playing, giving up their turn.for another group.
Note: The person who chants the following words must not coincide with the words of the previous ones mentioned. In case any child shouts with the wrong tone or word, he must stand outside the circle and the referee will be the next “initiator”. Children outside the circle are not allowed to prompt the player.
- Game: Fireworks Competition
Purpose: Practice correctly writing rhyming words with similar structures that local students often miswrite in combination with expanding their rhyming vocabulary.
Practice to be fast when reading and writing the words that rhyme above.
Cut 20 flowers out of light-colored paper, about the size of an adult’s hand, with adhesive on the back to stick it on the board, and in the middle of each flower, write a word containing one of the above rhymes.
10 flowers that spell the words correctly…
10 flowers misspelled words…
A device used to make a sound that simulates the sound of firecrackers.
Two paper boxes, one for each team, are used to store the flowers that are considered spray fireworks.
Playing time: From 5-7 minutes.
How to play and calculate results.
Equally distribute 10 flowers to each team (5 flowers with the correct word, 5 flowers with the wrong word).
Draw lots to determine the team to play first.
When the referee shouts “start” and makes a sound like fireworks, the student assistant referees stick a flower on the board and count “one… two… three”.
After counting, if the word on the flower is written correctly, the team must shout “firework explosion”, if the word on the flower is wrong, they must shout “spray fireworks”.
When the playing team shouts “fireworks explode”, the student assistant referee will attach flowers to the team’s scoreboard, if the team shouts “spray fireworks”, the student assistant referee puts the flower in the box. paper for the team playing table.
If after three hours of counting, the team does not come up with a chant, the flower is also put in a box and considered as a spray fireworks.
The first team finished playing, then the second team. When the two teams finish the competition, the referee calculates the results, each 1 fireworks that is the correct word is counted as 1 correct result.
The team with the most correct answers wins.
Note: When finished, ask students to write the correct words on the flower.
Games to reinforce knowledge in poetry lessons
- Secret box game
How to play: Put a question in the box and she let the children choose the meeting in order of number. The questions will be related to the content of the poem and she will let the children answer.
- Serial Poetry Reading Game
How to play: She gives the class a poem she has learned, she raises her hand to the group that next reads the next sentence.
- Matching game according to the content of the poem
How to play: Divide children into 3 to 4 groups, each group has a board and separate pictures. After hearing the command or starting a song, the groups choose the pictures that match the order of the poem’s content and match them in order. At the end of the piece, she checked the group’s results.
Music class game
- Singing games with pictures
Preparation: Painting the content of the songs.How to play:She has small pictures to simulate the meaning of the songs “Baby flowers”, “Pink songs”, “Tet is coming”, ” Spring is here”… (depending on the content of the lesson, the teacher chooses a picture suitable for the content of the song) Each child comes up to draw a picture, if you draw a picture with a picture corresponding to a song, say it. The name of the song, the author’s name and that song for the whole class to listen to. When the child does not recognize the song, the child will be suggested or directly introduced by the teacher to the song title, the author’s name and encourage the child to sing the song. Sing it. Children can also invite a few friends up to sing or dance or percussion for themselves to sing. After singing, children will be introduced to another friend to continue playing.
- Who is the best game
Preparation: dice, trumpet, drum.How to play: she introduces children to all kinds of sound-emitting instruments that she has: dice bucket, drum, muzzle. She invited a child to come up, put on a top hat, then she invited a friend to come up and type one of the tools she had. Then she asks the child to guess what instrument you just typed.
The game strengthens the knowledge of Vietnamese reading
- Game: Listen and guess the title of the song
Purpose: Practice reading skills correctly, clearly a passage in the lesson learned Practice listening comprehension skills and remember the names of the reading exercises learned.
Prepare: The teacher asks the students to review the reading exercises they have learned in Vietnamese to serve the review periods. Procedure:
- The teacher arranges students and divides them into 2 groups to participate in the game, sit opposite each other, appoint the group leader to run the whole group, draw lots to choose the group to read first.
- The group that was selected to read first was allowed to open the textbook to select the reading passage (in some of the reading exercises mentioned above), the other group listened to guess the name of the reading exercise they learned. After guessing, group 2 reads the selected passage again and group 1 guesses the name of the reading exercise they have studied, each group can guess the title and read it 3 times.
- The two groups participating in the game are scored to compare when the game ends, the teacher will choose the group with more points than that group will win.
Note: When guessing the title of the lesson, both groups are not allowed to open the textbook, group 2 can take the content of the reading exercise that group 1 read but need to choose another paragraph in the lesson, the paragraph should be short and not too long.
- Relay reading contest
Purpose: Practice reading skills correctly and quickly Reading exercises, practice agile behavior, focus attention to coordinate rhythmically among friends in the group when reading out loud each successive sentence.
Playing time: 5 – 7 minutes
– A clock (press play time)
– Choose a student to be the referee
Choose a team: Choose 3 teams, each team has 5 children
Play organization: 12 – 3 teams play in turn on the board standing in a horizontal line, facing you; Each member of the playing team holds an open textbook (the prescribed lesson will be read).
– When hearing the referee’s order to call “start”, player number 1 (to surrender on the right or on the left) must read the first sentence of the card clearly, accurately and quickly. After finishing the last sentence of the first sentence, the person number 2 (next to the position of the person number 1) can read the second sentence…and so on until the last person in the group; If you haven’t finished the lesson, the next sentence will be read by person number 2 – person 1 reads… until the end of the lesson, stop.
The referee timed and recorded the number of minutes to complete the reading of each group’s work. The referee and the groups watching the readers comment together and calculate the “relay test” score as follows: each sentence read correctly and correctly is awarded 1 point; Points will not be awarded if one of the following cases is violated:
+ Misread, mixed or redundant, lack of voice in the sentence.
+ Continue reading the sentence after the reader has not finished the previous sentence.
+ Read two or more sentences in a row.
– When the groups have finished reading, the referee announces the results of each group’s reading time and score. The group that gets the most points (with few or no mistakes) and has the least amount of reading time wins the book-based “reading relay” competition.
– Winning team: Being praised by the teacher in front of the class with a round of applause.
– Losing team: Line up, imitate the sounds of animals: cats, chickens, pigs…
– During the game, if the person reading the previous sentence misses reading the sentence after a few hours and then stops, the next person still has to read from the beginning of the sentence that they have to read, the whole group will be extended in terms of time.
– The game is used in all reading lessons. Teachers can change the different Reading Exercises to organize the game to suit the content and the Student audience.
Game: Poetry contest
Game: Poetry contest
Prepare: The teacher writes on the cards the first (or middle) verse of each stanza, or the first 2-3 words of each verse in the poems to be memorized.
Procedure: Each turn consists of 2 groups A and B with the same number of people as votes. Each group will choose one person to be the leader of the group to run the “poetry” of their group. Two groups of “Science and rock” to win the right to drop poetry first, assuming group A is the group that releases poetry.
Each student in the group prepares to hold a slip of paper in hand (keep it confidential), when hearing the “start” signal from the teacher, group A (the drop-in group) appoints one person to give a sheet of paper to a friend in the classroom. group B. You who receive the ballot must recite the whole stanza (or the whole verse) with sentences (words) written on the ballot; If you read it correctly, you will get 10 points. Students drop ballots. The teacher calculates the total score of the group that belongs to the poem.
Change the “poetry” group at this time, then group B and play the same way as above, then the teacher calculates the total score of group B.
At the end of the game, the teacher commented and awarded flowers with 10 points to the winning group.
Note: Only “drop” each ticket and “drop” each person in the opposite group once.
The person receiving the ticket must think and recite it by themselves, the other friends in the group are not allowed to remind you.
Game to strengthen knowledge of English
When choosing a game, teachers need to carefully consider which games are suitable for the content of the lesson, to ensure that through this game, students can consolidate what they have learned. Teachers can apply these games to quickly check their understanding of words right after teaching words or they can be introduced at the beginning or after each lesson depending on the content of each lesson. Therefore, teachers who use it at the right time will bring high efficiency. Here are some games that are often applied in the lessons.
a. Word – practising
c. Jumbled words
e. Guessing words
f. Rub out and remember
g. Chain game
Game 1: Word – practicing
Requirements: At least two players and if necessary a dictionary. In class, the teacher can divide the class into two groups and the teacher or a student can act as the referee.
How to play: Take any English word (this can be done by the teacher), for example: yesterday. Use the letters that make up that word, specifically here: y, e, s, t, e, r, d, a, y to create other words, whoever creates more words wins. In the above example, we can create words like: yes, trader, year, steady – state… Encourage combinatorics.
With this game, students have to try to remember all the words in their head, while helping to forget words and can learn more new words among the words that their friends create. The teacher brainstorms and finds lettered words that can form other words in what students have learned or to test students’ vocabulary.
Game 2: Guessing – word (Guess the word)
This game is basically the same as the TV game show “Magic Hat”. The facilitator (Teacher or a student) chooses a name or word according to a theme, and then draws the number of squares corresponding to the number of letters of that name or word. From the given hint, the player will guess one letter at a time, if that letter is in the crossword, the game owner will write that letter in the correct position. Whoever finds the name wins. Conversely, after 5 incorrect guesses (the number of times is determined by the game owner and the player) but have not found it, the player will lose. There can be two or more students taking turns leading the game. Whoever wins more than once will win in the end.