Footsteps Memorization Game
This is one of the games to reinforce the knowledge of basic types in math activities for children.
Purpose: Help children remember the names of basic shapes such as: (circle, square, triangle, rectangle). Improve observation skills and quick reflexes in children.
Prepare: She draws geometric shapes such as circles, squares, triangles, rectangles
Rule: Must go into the correct square according to her request and signal. Whoever goes wrong must go back and give the play to your team. The team that runs out of people first is the winner.
How to play: for children to play in groups (before playing, she can let children draw lots or play games to choose a turn). When she says the name of a shape, the child must go into that shape (eg: She said the square the child must go into the square, she said the rectangle the child must enter the rectangle), if the wrong step has to give up the play. your team and vice versa. At the end of the game, the team that runs out of players first wins.

Game “Find fruit for the tree”
Purpose:
- Strengthen children’s ability to recognize numbers and practice counting.
- Develop the ability to observe
Prepare:
- Some plastic or cardboard trees and some loose fruit.
- Number cards (Prepare according to the number the child has learned)
Procedure:
- She prepared 3 trees, on each tree divided into small canopy and tagged number on the canopy. Divide children into 3 teams, play in the form of “relay race”.
- Each child in the 3 teams has a task to go through the narrow path to the table to get the fruit and stick it on each canopy of their team. The first friend to run back will pat the next person on the shoulder to continue playing. Playing time is 1 track. The team that quickly and correctly matches the number of fruits on the trees that she placed the number card on is the winning team.
- After the child finished attaching, she commented:
+ What have you guys done? (Put the fruit on the tree)
+ How do the children do? (Attach the fruit to the trees with the correct amount
in the card number). - She let the children check the results and find out the winning team.

Banana Planting Game
Purpose of request: Teach children to count in order.
Prepare: The playground is spacious and airy.
Conduct: Children play in groups of 2 or more.
Children take turns clasping their hands and placing them on top of each other. Then, the children read the rhyme together. A child uses his finger to point from top to bottom to end the rhyme. If someone hits someone’s hand, that person must withdraw their hand. After each time, children count the remaining hands and continue playing.

Game “Who’s Faster”
Content: Let children interact with animals that live in the sky so that they can grasp the characteristics of each animal, use play situations to help children recognize and distinguish the characteristics of each animal.
Rule: Children choose the animals according to the requirements, name the selected animals and then bring them back to the correct organization for each type of animal.
Prepare: Each child has a basket containing bingo pictures of animals, some animals are made of foam (swallows, worms, storks, crows), cassettes, music tapes of animals living in the sky, 3 bird’s nests of the children. Different kinds of birds made of straw, garbage.
Conduct: She in turn brought out each animal living in the sky, let the children observe and asked the children to answer, the sentence emphasized each animal’s characteristics, the effects and benefits of those animals. She needs to emphasize the animals that usually live in the sky in the highlands.

Game Find the right house
Purpose: provide and help children remember longer the knowledge of the topic they are learning in a general way. Stimulate curiosity in children.
Prepare: a flower bed on which she created gaps to make a path to each house. Three identical houses are on that table. Inside each house are other images and one of the three houses has the same image as the outside image (For example, in the topic “Animals” she left a house with a picture of chicken, a has a picture of a cat, a house with a picture of a rabbit and a picture of a cat with toys outside the house).
How to play: Open the door of each house in turn to check if there is the right house to look for. When the door is opened, what image is inside, the child will perform any action gesture or a song that matches that image.
Notice: When arranging the houses, you should put the house you need to find at the last position. This game can be applied to activities for children to familiarize themselves with music and the surrounding environment. When giving children to express according to images, she can let children express themselves according to children or groups or groups of children. During the game, whoever performs well will be rewarded to encourage children to play.

Rock-paper-scissors game
This game can be applied anytime, anywhere, teaching children to count on their hands is also very effective. In folk games when only 2 people and play at the same time.
The items shown by the hand:
- Hammer: Clasp your fingers
- Scissors: Grasp 3 fingers including thumb, ring finger, and little finger, and pinch the remaining 2 fingers
- Scabbard: Spread all 5 fingers
How to play: The Hammer smashes the Scissors, the Scissors cut the Bao, and the Bao catches the Hammer. When playing both in unison: “What’s wrong with Unh Sinh Sam?” When finishing the sentence, put your hand out at the same time, not before and after with the sign depending on each side, you will know win – lose according to the law, when both sides give the same sign, it will be crowded.

Quick Contest Game
The teacher prepares each child with at least 2 pictures, then gradually increases the number of pictures with each play. Each image has a different color and size. Children take pictures according to the command. When asked by the teacher, children choose the correct raised picture and say the name of the picture, then do not let the child look at the raised image but close his eyes to find the raised image.

The game “smart kids”
Purpose of request: Form for children full symbols of animals living in the sky (Swallows, swiftlets, worms, …) Through game situations for children to recognize and distinguish except animals.
Content: Let children interact with animals to understand their characteristics, know their names and benefits.
Rule: Children know the names, characteristics and benefits of animals (swallows, worms, canaries, storks, …) build those skills and learn to draw animals living in the sky and mountains (introduction). my product).
Procedure:
Prepare: She prepares 3 pictures of animals living in the sky associated with different scenes (such as seascapes, islands drawing sea birds…)… Each child has 2 sheets of A4 size drawing paper, pencils, crayons, crayons, enough tables and chairs for children to sit, 2 shelves to display products, each basket displays a number of bingo drawings of animals.
Conduct: She let the children stand around, she sang the song “Swallow Spring” and talked about some animals living in the sky. Put the children in position in 3 rows, she takes turns to draw pictures, let the children observe each animal and introduce their names, characteristics and benefits by asking questions to pick, suggesting for children to understand. sense and respond (individual, collective) after the child recognizes the similarities and differences between animals.
She said the rules of the game:
When listening to the puzzle, the cry of the animal that the child chooses the right animal raises (for bingo), says the names and characteristics of those animals. Then she puts the children at the table, children compete to “draw” animals that live in the sky” Whoever can skillfully draw many animals and analyze in groups the animals that live in the air in different regions or in terms of color composition will win (game time is one hour). sheet music).
The first time: She let the child choose the animal to call according to her request.
Second time: She asked the children to choose the animals according to their characteristics, shapes, colors, and where they live.
Third time: Let the children choose the animals that live in the sky. After that, let the children return to the table, they choose their own drawing paper, pencils, and crayons for themselves and for friends and then draw.
During the implementation, she reminded and encouraged the children to do it (remind the child to hold the pen, sitting posture, color selection, picture composition, grouping the animals correctly). At the end of the play, children hang up their pictures, they comment on their work, how yours drew, what animals you draw, where you live, the characteristics of that animal. She commented in general, chose beautiful, sharp drawings, and correctly grouped to praise children.

Potato Leaves Game
Purpose of request: Teach children to count in order.
Prepare: The playground is spacious and airy.
Procedure: Each player sits in a circle, hands down on the ground. When starting to read “Upside down potato leaves”, one person covered everyone’s hands with his hand, at that time everyone turned their hands up. One man pointed his hand at each hand in turn, and continued to sing:
“Twelve Pinwheels
The one in the white shirt
The one in the black shirt
The child carrying the lantern
Child holding enemas
Indented indented in
Someone fell into the well
Someone fell down
Whoa, whoa!”
Sing to the last word, if you just put it in someone’s hand, that person’s hand must be retracted. The child then counts the remaining hands and continues playing.

Game “Play the animals”
Purpose:
- Practice counting skills by hearing, counting movements.
- Recognize and distinguish animals through movements and calls.
Prepare: Music of the song “Swimming Goldfish”.
Procedure:
- She and the child sing the song “Golden fish swim”
- Can you guess what the fish is doing?
- What moves does the fish do in the song? (After the child answered, she showed the child the picture and pointed to each move of the fish. If
- If the child can’t answer, she will show the child the picture first and then tell the name of the activity.
- In the song, the fish does the following movements: swimming, swimming, diving, dancing (She said while raising her hand to count). All 4 moves.
- Now, the children listen to her sing, when it comes to a movement, the whole class will do it 5 times (children learn to count to any number, do as many times). When the child does, she counts the number of movements of the child.
For example: She sings “Golden fish swimming in a water tank” and children make swimming fish movements according to her counting: 1, 2, 3, 4, 5.

Guess what tree game
This is a game that helps strengthen children’s understanding of the plants grown in the school yard. Thereby, training the ability of quick orientation and running skills for children. Moreover, through this learning game for preschool children, children will have the opportunity to develop their language.
Prepare: Have children observe the plants in the school yard during outdoor activities.
How to play: Play the whole class outside in the school yard
She suggested to the children to quickly observe the trees in the school yard and recall the characteristics of the trees from the previous observation hours, then she said to the children: Today we will play the game “Guess what tree” she will Describe the characteristics of a tree. The children focus on listening, then think and guess what tree it is. When she shouted: “One, two, three. Find a tree, find a tree.” The child runs quickly to the tree and says what it is. Whoever runs by mistake will be punished for hopscotch.

Game Secret Doors
This is a game that is applied to activities of understanding the surrounding environment in topics such as: (animals, some professions, means of transport. objects, some professions).
Purpose: In order to consolidate and review for children some knowledge in the topic that they are learning.
Prepare: Three houses with three different colored doorways (blue, red, yellow) in each house will be different images or objects related to the lesson or topic the child is learning.
With the theme of her profession, the house with the yellow doorway is the image of the doctor, the house with the red door is the image of the soldier, the house with the blue doorway is the image or the farmer’s belongings. .
How to play: Children choose the door of their choice. When the door is opened inside the house with any image or object, she asks the child to perform a song or action that matches that image. (Example: The child chooses to open the blue door. If there is a picture of a farmer in the doorway, she can ask the child to sing a song about farming or show some actions of the farmer.) If you do well, you will receive a gift.
Notice: When letting children play this game, you can let the whole class play or play in groups or individual groups

Game Let’s do it again
The teacher prepares pots of chrysanthemums, roses, marigolds, apricots and a model with a house. The teacher let the children observe the model and say the names of the flowers in the model, then ask the children to place the flowers in the position, front, back, right and left of the house (the house is in the middle). When playing, children close their eyes, she changes the position of flower pots, children open their eyes to say what has changed, how has it changed? Ask the children to put them back together.

Game Who can count correctly
Prepare: 5-7 knotted cords good enough for children to be able to touch and recognize the number of strings, Blindfolds, drums.
How to play:
When playing, children must not look, only use their hands to count. Children play in groups, after blindfolding the children, the game administrator gives each child a string with many knots. Children use their hands to count how many knots their ropes have. When the children are ordered to play, they begin to count and see who can count quickly.

The Game of the Odyssey
Required: Soil background, chalk to draw shapes, pebbles.
How to play:
- The board game is drawn into a rectangle and then divided into 5×2 squares.
- On both sides of the width draw two semicircles whose diameter is the width of the chessboard.
- The squares are the people’s squares. The semicircular umbrella is the mandarin umbrella.
- Chess pieces consist of 2 mandarins placed in a semicircle and 50 men and women evenly distributed in 10 people squares with 5 pieces each.
- Each player will spread the chess pieces and calculate the strategy to get the most pieces.
- Whoever can eat more wins.

Game “Crab Steal”
Required: Young group, 10 pebbles.
How to play:
- Rock-paper-scissors to determine who goes first.
- The walker picks up 10 pebbles and drops them on the ground.
- Then, intertwine 10 fingers together and squeeze, leaving only two fingers stretched out to make a crab pincer.
- Players take turns using two fingers to pick up each pebble but do not touch the other pebble.
- Steal all the pebbles to win.
- Children steal and then count the number of stones they steal.
- If a player touches another player while stealing a pebble, he will have to let the next person go.
- Whoever steals the most is the winner.
